tui: Entity screen — wire storage backend & AI calls #90
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area:agents
area:ai
area:config
area:dashboard
area:design
area:design-review
area:devtools
area:entities
area:gallery
area:generate
area:image
area:infra
area:meta
area:model-browser
area:navigation
area:presets
area:security
area:sessions
area:settings
area:sharing
area:test
area:ux
area:webhook
area:workdir
type:bug
type:chore
type:meta
type:user-story
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Reference
charles/loom#90
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User Story
As a loom-tui user, I want the Entity screen to load and save characters, poses, places, styles, and outfits from loom-core's storage, so that I can manage my entities and inject their prompts into generation.
Context
The Entity screen (#36–#37) has a three-column layout with 5 entity kinds and CRUD scaffolding. But the entity list is empty because
GalleryStorage::list_entitiesisn't called. This ticket wires storage and the AI description/face-detection calls.Acceptance Criteria
Storage
acreates a new entity (name input → storage insert)eopens inline editor for entity fields (name, description, tags, per-style prompts)ddeletes entity with confirmation dialogrrenames entitya/dto add/remove styles; each style has name + prompt modifierEntity Portraits
ImageRendererin the entity listInject into Generation
Enterorion an entity appends its prompt to the active Generate screen promptAI Features
Ctrl+DcallsAiJobWorkerfor entity description generation; spinner in status bar; result fills description fieldCtrl+FcallsAiJobWorkerfor face detection on reference image; detected face region highlighted in thumbnailTests
Out of Scope
References
src/screens/entities.rs